TERA - Dungeon Series: Labyrinth of Terror
“The latest big-name Korean import to hit the North American massively-multiplayer online role-playing scene, Tera does little to differentiate itself from countless other fantasy MMO titles we’ve been slowly growing bored with over the past decade.
Sometimes a little is all you need.”
In fact there are aspects of Tera that rely a bit too heavily on the games that came before it. Progressing through the game’s various storylines isn’t a particularly dynamic experience. You find the quest givers. They give you quests. Those quests lead to the next set of quest givers, and so on until you’re level 60 and stuck with the same handful of quest givers until new content arrives. Players experience the same settings and stories no matter which of the game’s eight character professions they choose; the only difference is how they go about surmounting the obstacles in their way.
Developer: Bluehole Studio
Released: May 1
Type of game: Massively Multiplayer Online Role-Playing Game
What I played: Played one character to level 50, four characters to level 35, and enjoyed several other alts. Check out our Tera MMO logs for details.
Two Things I Loved
Two Things I Hated
Made-to-Order Back-of-Box Quotes
By all rights I should be completely bored after progressing five characters to at least mid-level. I should be dreading coming across familiar territory, revisiting areas I’ve come to know by heart. That would certainly be the case in any other MMO.
Yet in Tera I find myself eagerly anticipating these familiar lands. I know which enemies I’ll face. I know what quests are in store. I know which dungeons lie at the end of each area. The only real variable is the profession I am playing. It’s more than enough.
While other games in the genre happily differentiate player character classes by different hot-keyed powers, each of Tera’s classes is completely different, demanding the player master new strategies and skills in order to survive. Heavily armored Lancers stand toe-to-toe with the enemy, shields raised in defiance. Archers dance about their targets, stunning and slowing with special attacks and traps, luring them close, kicking them in the face, and then leaping away with explosive force. Warriors dodge and weave around the enemy, trading armor for an uncanny ability to avoid blows”
Read the rest here:
This is a video of me, my bf, and Cel fighting a BAM. There’s 2 more. We were on skype together as we were basically 24/7 while Tera was up.
My apologies, but this will be my own personal last screenshot until I get the game :(. My bf and I cannot afford it right now, but i’ll keep posting any Tera videos that get released and reblog Tera related art and other SS’s.
Another shot of Elinu